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Guillermo Toston
Lead 3D Artist - Quixel / Epic Games
Madrid, Spain

Summary

BFA graduate in Graphic Design (University of Salamanca, 1992)

Guillermo began his career in the earlier 80´s as illustrator and graphic designer
making several campaigns and artworks for agencies, and governmental institutions.
Upon graduation, he decided to join the game industry, working in several companies as Pyro Studios or Guerrilla Games, holding different positions: art director, concept artist, and 3D modeler, and developing great titles: Commandos, Shellshock Nam’67, Killzone, and Killzone: Liberation.

He became a freelancer in 2005, while he begins to teach in some institutions: University of Salamanca, University Rey Juan Carlos, U-tad and CEU
For 7 years he held the position of Associate Professor and Director of the Master in Art for Videogames at U-TAD

In December 2019 he joined QUIXEL at EPIC GAMES as a Senior 3D artist

Skills

Concept ArtIllustration3D ModelingMarketing IllustrationWorld BuildingScientific IllustrationCartooningvehicle

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Quixel Suite
Quixel Suite
Mixer
Mixer
Illustrator
Illustrator

Productions

    • Video Game
      KILLZONE: LIBERATION
    • Year
      2006
    • Role
      3D Artist / VFX Artist
    • Company
      Guerrilla games
    • Video Game
      KILLZONE
    • Year
      2004
    • Role
      3D Artist / Texture Artist
    • Company
      Guerrilla Games
    • Video Game
      SHELLSOCHK NAM´67
    • Year
      2004
    • Role
      Texture Artist
    • Company
      Guerrilla Games
    • Video Game
      Commandos: Behind Enemy Lines
    • Year
      1998
    • Role
      3D Generalist
    • Company
      Pyro Studios
    • Video Game
      Trauma
    • Year
      1996
    • Role
      3D Artist
    • Company
      Noria Works